Friday 21 April 2017 -11:00 to Thursday 13 July 2017 -19:00
9 Media arts Creative Cities

Collective exhibition of the 9 Media arts Creative Cities : Austin (United States of America), Dakar (Senegal), Enghien-les-Bains (France), Gwangju (Republic of Korea), Linz (Austria), Lyon (France), Sapporo (Japan), Tel-Aviv Jaffa (Israel), York (United Kingdom)

With the artists : BRIGHT WHITE (United Kingdom) / MIGUEL CHEVALIER  + ANNE ROQUIGNY (Enghien-les-Bains, France) / SIN DO-WON (South Korea) / NORIMICHI HIRAKAWA (Japan) / ADRIEN M & CLAIRE B (Lyon, France)/ VERENA MAYRHOFER (Austria) / OFFICINA MAMIWATA (Senegal) / RAN SLAVIN (Israel) / STUDIOMODO (United States).

MetaCities - Miguel Chevalier - Data City

Collective exhibition of the 9 Media arts Creative Cities

This collective exhibition is a window reflecting the artistic effervescence of the media arts field, considering the city as a common denominator.

Each member city will indeed offer one or various artists’ work likely to confront the city’s DNA in digital terms and future tools.

The exhibition DATA CITY becomes a blank canvas to be mapped with alternative landscapes and new applications, which are fruits of our imaginations. An artistic space which compiles an inventory of possibilities, various virtualities or imaginary artifacts within alternative worlds.

Two themes emerge from this path of works of art.

  • Long opposed to the question of the city, here, nature is the starting point of landscapes made of interstices and resistance, like a blade of grass growing in the crack of a concrete block. It becomes the barometer of a known society but also a medium of artists who imagine new shores reshaped by technologies and… poetry.
  • Finally, the city of yesterday and tomorrow. How, in our societies and urban models increasingly avant-garde, do certain gestures and certain ideas – prejudices - persist? A light, a thought, the construction of a possible happiness for tomorrow, these fragile aspirations coexist with the desire for progression.

>> A bilingual catalogue (French/English) reflecting the whole dynamic of «media arts and design creative cities, following the exhibitions scheduled on the occasion of the XIth annual Meeting, will be published in June 2017. From one exhibition to another, this book identifies the artistic and political collaborations led on an international scale.


Discover several artists from the exhibition



This installation may have a certain familiarity to it, but its materials, shape and size ensure it tays just out of the mind’s reach. The hollow, evocative structure invites the imagination of every spectator to run wild. The frame, stuffed with electrical connectors, reacts sensitively to the presence of visitors, transcribing its environment into sound and light and laying the foundations of a system of communication with the outside world.

Kindly loaned by Amsterdam Light Festival

StudioMODO is a space for transdisciplinary practices focused around design based in Austin, Texas. The project is the brainchild of Clay Odom who designs buildings and interiors with a focus on innovation. He also dedicates his time to academic research and teaching at the architecture faculty at the University of Texas in Austin. He exhibits his installations in North America, the Pacific and Europe.

Member of the UNESCO Creative Cities Network (UCCN) since 2015.
Endowed with excellent higher education institutions - the University of Texas in particular - and famed for its modern living, Austin attracts many professionals from the creative sector, some of whom have put Texas on the map in song, film, artworks, video games and innovations. Not surprising then that the city has created flagship cultural events such as the SXSW music, film and interactive media festival, the Austin City Limits music festival and the Fantastic Fest.


Liquid Landscape evokes the sacredness it is possible to experience when contemplating nature. As the water flows never-endingly, the Officina Mamiwata collective transforms this aquatic landscape into a symbolic embodiment of our interior questions: the conversation with the water is eternal; it runs in the rivers, it comes and goes with the tides of the sea, it whispers in our ears through the winds of words from other parts, in other languages.

This installation is dedicated to the sea, in particular the Atlantic around the city of Dakar, but also to the water goddess Mame Coumba who rises from the water and promises prosperity and protection to whomever invokes her. Water, a source of life, holds the secret of memory. Its eternal balance is instilled with the same movement as that in the earth and living beings.

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A video art collective composed of Tiziana Manfredi (video maker and performer) and Marco Lena –(historian and director).
They’ve been working together since 2007 when they met in West Africa on a public art project. Following this first collaboration, they decided to base themselves in the Senegalese capital and continue their joint research into image and video creation in several African countries, including Ghana, Benin, Burkina Faso and Mali.
For six years, they’ve produced cultural reports for various international channels.

Member of the UNESCO Creative Cities Network (UCCN) since 2014.
Harbouring a rich heritage and tradition of openness, Dakar is a creative metropolis that hosts large-scale cultural events, including the World Festival of Black Arts and the African Contemporary Art Biennial. The city also boasts a number of cultural establishments: the Théodore-Monod museum of African art, the Village des Arts, galleries including the National Gallery, the national Daniel Sorano theatre and the Grand National Theatre. This collection of cultural amenities symbolises the dynamic nature of Dakar’s art scene and its community of vibrant and diverse stakeholders.



Having dropped out of cyberspace, BBot is a sculpture connected to the Internet that projects collections of artworks on line. Like an exhibition in an exhibition, this programme is composed of the work of 11 artists:
- Alix Desaubliaux Internet meditation
- Emilie Gervais Virus Ventilation, Sense, Punching, Pinkraincoat, Mirror, Hovercraft, Distraction
- Eva Papamargariti Terraload, Iced
Isabelle Arvers Mer Rose, Mer Violette
- Joe Hamilton Hypergeography
- Katie Torn Myopia’s Toil
- Pussykrew Fossil
- Phillip Stearns Gazing Sphere Loop, Oil slick vid
- Sabrina Ratté Domestic Landscape: Eclipse
- Yoshi Sodoeka Colorful colorado, Universe / Calibration, Radioactive mountain
- Snow Yun Xue Fu The Chambers, Figment (version 1)

It has been curated especially for Data City and is presented in the form of real-time web browsing. BBot ‘surfs’ automatically and projects onto the walls of the Cda space a selection of works in relation to humankind’s impact on our planet and its ecosystem. Visitors can then browse-imagined places with saturated and volatile landscapes. The artworks reveal artificial, strange and sometimes post-catastrophic panoramas. Our perception is challenged by the vision of these pixelated worlds where very nature is rebellious and unpredictable. Nature takes back its rights and does whatever it wants.

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New media curator Anne Roquigny is a specialist in the production and programming of hybrid artistic projects related to sound, the visual arts, the Internet and networks. Since the dawn of the web, she has invented installations to promote artists on the Internet and her WEBJAYS (performances, conferences, workshops and art exhibitions on line) have been programmed at numerous international festivals, art centers and museums. With artist David Guez, she was behind the HOSTANARTIST, project, launched in November 2015, an online platform that allows owners of private or public spaces to offer artists places of residence.

Born 1993 in Fougères.
Developing a protean practice, Alix Desaubliaux convenes in creating her pieces some processes that have a priori more to do with computer programming than traditional categories of visual arts , which she skillfully pushes the limits . The code, 3D, video games are indeed some of the means it uses to generate interactive experiences. As a window into a “new” world , his work invites us to literally switch in a virtual environment , to engage in dialogue with the machines that surround us and to explore the forms of intelligence which they are now carrying.

Emilie Gervais is a Montreal (CAN) born artist, content creator, web designer and developer. Her work explores the correlation between art, network culture and the internet. She got a Master from the Ecole Supérieure d’Art d’Aix-en-Provence and currently lives in Marseille (FR). Her work has been featured on Art Slant, ETC Media, Rhizome, The Creators Project, Dazed & Confused, Blouin Artinfo, Kill Screen, Sleek Magazine and Hyperallergic, among others. She has participed in Art Hack Day: Afterglow at Transmediale 2014 and Art Hack Day: Disnovate, at Parsons Paris. She has lectured on web art at Dawson College, has been a panelist at Sight & Sound Festival and ReFRAG Media Archeology Festival.

Born 1987.
Grew up in Greece where she graduated from the Department of Architecture, University of Thessaly with a Diploma in Architecture (2012) and later as a MA graduate in Visual Communication Design, at Royal College of Art, London. She focuses on time-based media and also printed material and installations. Interested in the creation of 2D or 3D rendered spaces, forms and geometries which can provoke narrations based on the obscure simultaneous situations that happen in a quotidian frequency on the verge of digital and physical. She has collaborated with different design groups and brands like Diesel, Kenzo and MTV. Her work has been exhibited in New York, Los Angeles, Paris, London and 7 other cities and institutions such as Tate Britain (London), Museum of Moving Image (New York), MoMA PS1 (New York), etc.

Isabelle Arvers in an author, an art curator and a game artist. Her field of investigation is the immaterial, through the relationship between Art, Video Games, Internet and new forms of network related images and digital imaging. As a pioneer in the field of game art in France, she curated Playtime – the gaming room of Villette Numérique (2002), as well as the gallery on “sound games”. Her following exhibitions and projects then presented the video game as a new language and as a medium for artists: Organizing a gameboy music concert at Project 101, Paris, 2004. She is also the exhibition curator for Gamerz 2009-2014 Digital Lounge at Maison Populaire , Montreuil , and Game Heroes at the Alcazar , Marseille, 2011.

Born 1982 in Tasmania.
Based in Melbourne, Australia, Joe Hamilton makes use of technology and found material to create intricate and complex compositions online, offline and between.His recent work questions established notions of landscape
 and environment within a society that is becoming increasingly networked. Hamilton’s work has been included in a number of group shows in Australia, Europe and North America. Selected group exhibitions include Penetrating Surfaces at The Austrian Film Museum in Vienna (2014), CTRL Paste at New Low in Melbourne (2013), Urban Dreams at The Old Bowery Station in New York (2013), Palazzo Peckham at the 55th Venice Biennale in Venice (2013), Dark Matter at Machine Project in Los Angeles (2012) and Synthetic Vertigo at Museum für Gegenwartkunst in Basel (2012).

Born 1982 in New York.
New York-based artist Katie Torn integrates 3D computer graphics and video to model virtually simulated scenes out of the detritus of internet and consumer culture.Graduated as MFA from the School of the Art Institute of Chicago in 2012. Collecting discarded products and elements available online, Torn’s digital assemblages carry traces of past consumer eras and web browsing histories. Torn was a 2013 Fellow at the Eyebeam Art & Technology Center, and a resident of LMCC Process Space on Governors Island in 2016. Her work has been exhibited at national and international locations such as Wayne State University, Detroit, MI (2017); Arizona State University (2017); Künstlerhaus Bethanien, Berlin (2015); MOMA PS1, New York (2014);Roots & Cultures Contemporary Art Center, Chicago (2013), etc.

Pussykrew is an interdisciplinary duo of Tikul and mi$ gogo. Their creative practices range from multimedia installations, 3D imagery, videoclips and audio-visual performance, to DIY electronics and sculpture design.Pussykrew is originally from Poland, developed globally via Ireland, UK, Berlin, Brussels, Shanghai and online environment. Pussykrew explores post-human concepts, corporeal aesthetics, urban landscapes and fluid identities with their synthetic-organic notions, constantly searching for liminal states within the digital realm. Pussykrew is creating gender-bending visual journeys, filtered through carnal data mesh, liquid dysphoria and 3D fantasy shuffle. Pussykrew’s work has been selected in exhibitions such as Saatchi Gallery London, 3D Printshow - Carrousel du Louvre Paris, Espace Pierre Cardin (Paris), Berlin Art Week, Oberhausen Kurzfilmtage (Germany), European Media Art Festival, etc.

Born 1982 in USA.
MFA Cal Arts - Music Composition and Integrated Media (2007).
BS University of Colorado @ Denver - Music Industry Studies: Sound Recording (2005).
His work is centered on the use of electronic technologies and electronic media to explore dynamic relationships between ideas and material as mobilized within complex and interconnected societies. Deconstruction, reconfiguration, and extension are key methodologies and techniques employed in the production or works that range from audio visual performances, electronic sculptures, light and sound installation, digital textiles, and other oddities both digital and material.

Born 1982 in Canada.
Sabrina Ratté's video practice investigates the creation of virtual environments generated by analog technologies. Electricity, as raw material, is sculpted, transformed and altered digitally to be reborn as luminous and vibrating architectures. Her work exists on the edge of science-fiction, between abstraction and figuration, utopia and dystopia, architecture and landscape. Her works include installations, prints and live performances. Her previous exhibitions includes Dolby Gallery (San Francisco), Young Project Gallery (Los Angeles), Museum of the Moving Image (New York), International Digital Arts Biennal - Bian (Montreal), the Lampo series (Chicago), Elektra (Montreal), MUTEK (Montreal, Mexico, Barcelona), etc. She is represented by the Laffy Maffei Gallery in Paris.

Yoshi Sodeoka is a multidisciplinary artist and musician from Yokohama, Japan, who’s lived in New York for more than two decades. Sodeoka’s neo-psychedelic work with video, GIFs and print simultaneously inhabits the world of fine art and music which he collaborated with bands like Psychic TV, Tame Impala, The Presets; publications which he created art prints for New York Times, San Francisco Magazine, Entertainment Weekly and advertising which he developed projects with brands like Apple and Nike. Sodeoka’s work has been shown all over the world, from Centre Pompidou, Tate Britain, Museum of Modern Art, Deitch Projects, La Gaîté lyrique, Channel 4 Random Acts UK, Baltimore Museum of Art, etc. His work is selected as the permanent collection of Museum of the Moving Image as well as the San Francisco Museum of Modern Art.

Snow Yunxue Fu’s artwork approaches the subject of the Sublime using topographical computer rendered animation installations. She examines and interprets the world around her through digital reality, where she draws a parallel to the realms of the physical, the virtual, the metaphysical, and multi-dimensionality.Fu has exhibited her work nationally and internationally, including the Hong Kong Arts Center, ISEA2016 in Hong Kong, Expo Chicago, Hongli Chen Art Museum, ,Chicago Artist Coalition, Kunsthalle Detroit Museum of Contemporary Art, Chicago Filmmakers, MoMA PopRally Screening, NURTUREart Gallery in Brooklyn, TEMP Art Space in New York, and Gallery C Space in Beijing, etc.Her early painting work, Kissing the Mother, is in the permanent collection of the National Museum of China in 1994, keeping the record of the youngest artist in the collection.

Member of the UNESCO Creative Cities Network (UCCN) since 2013.
The media arts are a source of attractiveness for Enghien-les-Bains. They furnish and galvanise the urban space through ambitious video mapping projects and the impact of Bains Numériques, the international digital arts biennial, which transforms the city into an open-air laboratory with a huge selection of art installations, an international competition and professional networking. Enghien-les-Bains is also involved in promoting partnerships and networking actions in the media arts through DAN, the digital arts network created by the Centre des Arts in 2007.



Mini-Voxels Light is an installation composed of five luminescent sculptures in minimalist cube form. Arranged on plinths at different heights, the sculptures recreate the skyline of a city plunged into darkness. Coloured lights alternate and pulsate inside the cubes as if choreographed by the artist. The light diffuses and diffracts through the polycarbonate panels and pixels, creating mesmerising kinetic effects and visual experiences. One flux line appears, followed by a second and then a multitude, intersecting and disappearing along multiple random paths. The installation transforms matter into poetry, aesthetically shaping light in its pure state in various combinations. In this world of energy, Miguel Chevalier takes the notions of flux and networks that plot our environment and puts them in material form.

Méta-polis is a collection of three digital prints presented as a complement to this installation. With no beginning or end, without a centre or outskirts, Méta-polis is a virtual city that is self-generating thanks to a library of architectural forms, overlapping different periods, blending reality and fiction. It’s a city of the future that feeds on the past and present, integrating various elements from architecture and pre-Hispanic bas-relief. These three paintings are no more than vast tangles of networks, the architecture of cyberspace. The result is a reticulated space akin to printed circuits, a labyrinth of data. They reflect the circulation of data streams and the multiplicity of the exchange of Information in real time that plots our environment, created and circulated continuously at an ever-increasing speed. It is the metaphorical image of Big Data, the quantitative explosion of digital data that compels new ways of storing data, of seeing and analysing the world. The artist presents avenues for reflection to refresh our perspective of the city and architecture, reinvent the city of tomorrow and imagine the future world. These three creations also show a city where heritage and modernity intertwine more effortlessly than in the real world. This installation is a shout out against urban sprawl and a wake-up call to the disappearance of our heritage across many continents.

Since 1978, Miguel Chevalier has used computer science as a mode of expression in the field of visual arts. He has earned an international reputation as a pioneer in virtual and digital art.




One Eye is a metaphorical telling of the history of Gwangju in particular the popular uprising of 5-8, in reference to 18 May 1980, the date when the pro-democracy movement began. This tragic episode left deep scars and Sin Do-Won chose the title in reference to a popular expression in Korean, which says it, is impossible to look back at the past with both eyes when it hangs so heavily in the collective memory.


This video installation attempts to reproduce the psychological impact of these events through the eyes of a young girl. In a desolate landscape, a child dressed in white symbolises the next generation, one filled with hopes and dreams. Archive images in her eye patch gradually give way to 3D stereoscopic graphics, creating a sense of malaise and perceptual disturbances in the visitor, replaying past traumas in an alternative way but also heralding, through color and rhythm, the promise of a brighter future.

A graduate of Korea Arts School, Sin Do-Won lives and works in South Korea where he is an integral part of the artistic landscape as a visual artist, performer and music video maker.

Member of the UNESCO Creative Cities Network (UCCN) since 2014.
Gwangju also serves as an arts and cultural centre for southwest Korea. The digital arts connect contemporary talents in the city with leading-edge technologies. A host of cultural and artistic events are organised around the city, including Kwangju Biennial, the Digital Arts Festival and the Asian Culture Forum which all contribute to expanding the boundaries of this creative realm.



Verena Mayrhofer plays with stereotypes and caricatural representations sometimes made against a country, in particular around the issues of patriotism, nationalism and nostalgia. This sound installation is set in vintage Austrian décor. On the wall is a spice rack in which each drawer reveals an aural anecdote. Visitors can open them and listen to the voices of people from all over the world, invited to share their thoughts on Austria.


Verena Mayrhofer completes these interviews by collecting those from teenagers, asylum seekers in the town of Linz. Their testimonials are different from the previous ones since the artist asked them to compare what they expected to find on their arrival and their experiences since then and the relationship they’ve fostered with the country and its people.

Born in 1984, Mayrhofer lives and works in Linz and Haag in Austria. She has studied interactive media at the Linz University of Art and Design since 2012. Her work encompasses both digital art installations and short documentary films. Her pieces have been presented at the ACF/Digital Design Weekend in London, the Ars Electronica Festival in Austria and several film festivals around Europe.

Member of the UNESCO Creative Cities Network (UCCN) since 2014.
Since the launch of Ars Electronica and Cloud of Sound in 1979, Linz - the 2009 European Capital of Culture – has made impressive progress by becoming a pioneer city and international hub for the arts and digital skills. The annual Ars Electronica Festival and the Prix Ars Electronica showcase and honour excellence and provide crucial impetus to the development of digital culture worldwide. Not to mention that Ars Electronica Centre and Futurelab, regional drivers for innovation in the areas of R&D and education and learning.



The company Adrien M & Claire B, alias Adrien Mondot and Claire Bardainne, creates artworks ranging from live shows to installations in the fields of digital art and performance. Their process places the human at the centre of technological challenges, pursuing the quest for a living digital ‘being’, one that is mobile, artisanal, ephemeral and sensitive.

In this first monographic piece devoted to their corpus, a series of six augmented reality works provides an opportunity to experiment with their approach and give ‘flesh’ to the intangible. More than a graphic proposal on paper, each work digitally reveals a new universe in which the spectator can perceive the invisible albeit in a fleeting moment.

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Adrien Mondo, a multidisciplinary artist, computer scientist and juggler, creates performances forged of emotional interactions between digital tech, juggling, dance and music. In 2010 he met visual artist, graphic designer and stage designer Claire Bardainne. A graduate of the Ecole Estienne and Arts Déco in Paris, she conducts visual research primarily into the link between graphic signs, images and space, exploring back-and-forth shifts between the imaginary and the real worlds.
In 2011 they merged into the company they named Adrien M & Claire B. One of the strengths of their new-found company is surpassing the physical space and time of performance.

Member of the UNESCO Creative Cities Network (UCCN) since 2008.
Lyon's key digital projects to date include NUMELYO, Lyon’s digital library created by the city’s municipal library, and the launch of the Numeridanse digital platform by the Maison de la Danse. The city’s museums are also engaged in the development of digital strategies, notably with plans to install interactive heritage terminals around Lyon. Regarding theatre, the Théâtre Nouvelle Génération and Théâtre des Ateliers are opening up to digital productions at the juncture of other art forms. In terms of the media arts, the City supports various initiatives, above all the Mirage Festival dedicated to digital arts at the Nuits Sonores electronic music festival, or the Fête des Lumières, a major event in the city that draws in over three million visitors each year and has welcomed installations from digital artists for several years already...



Datum is a project that came about during a residence programme at the Institute for the Physics and Mathematics of the Universe (Japan), giving rise to a series of experiments developed around the notion of higher dimension theorised by the Greek mathematician Euclid.

Euclidean six-dimensional space considers both the physical position of an object but also its orientation, thus creating an infinite variety of ‘higher’ dimensions. Norimichi Hirakawa here experiments with digital technology by transposing the pixel, the form, the colour, the motion, the time and, lastly, the transformation by the resulting calculation, like so many dimensions capable of revealing the idea of beauty, perceptible at multiple levels, in the physical world but also in higher />
Born in 1982. Norimchi Hirakawa’s audiovisual work is based on real-time computer programming. He also participates in national and international exhibitions as well as digital arts festivals. In 2004, he was awarded the Prix d’Excellence at the Japan Media Arts Festival and in 2008 won the Prix Ars Electronica in the media arts category. He works as a technician for artists like Ryoji Ikeda, Seiko Mikami and Yoshihide Otomo, and performs alongside Kumiko Noguchi. He is the artistic director of the ARTSAT (art and satellite) project.

Member of the UNESCO Creative Cities Network (UCCN) since 2014.
In Sapporo, the digital arts aren’t confined to museums. On the contrary, they thrive all over the city as an expression of its cultural diversity. Thanks to the digital arts and their democratising effect, the difficulties accessing forms of cultural expression such as music, the publishing sector or audio-visual distribution are being broken down and the mediums of expression are becoming widely accessible to the general public. The City of Sapporo is home to the Kitara concert hall, renowned as being the best acoustically in Japan, and the Sapporo Art Park, a vast open space filled with art and cultural amenities such as the Sapporo Art Museum.



Ursulimum is a subterranean odyssey in a fictional ancient futuristic medieval city found 200 meters beneath the streets of old Jerusalem. A young boy in an insulated astronaut suit roams an infinite maze abounds with history and scientific and religious symbols. This experimental video is an imaginary quest that explores complex and empty kaleidoscopic structures populated by magnetic field, radiation and ghosts.

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Ran Slavin is a digital artist, video maker, composer and director. His work explores fiction and narration in prismatic form through video installations, electro music and film. Post-production and digital compositions are just some of the tools that through his approach provide a sensitive foundation to his narratives. His work is bisected by polarities — fact/fiction, supernatural/mythology, physics/ether — compelling the spectator to surpass the immediacy of a situation and come up with other possibilities, other worlds.

Member of the UNESCO Creative Cities Network (UCCN) since 2014.
A number of factors have contributed to transforming Tel Aviv into a hub of creativity, not least its outward-looking attitude, city planning strategy, pleasant setting and policies and mechanisms promoting civic society. The city’s technological ecosystem has generated a tonne of events centred on technology, including hundreds of gatherings, conferences, hackathons, competitions and other digital art initiatives each year. These events have brought about platforms to facilitate the exchange of ideas, networking and collaboration. For its part, the ‘start-up ecosystem’ is attracting more and more talented and creative energies, including investors, enterprises and capital from Israel and abroad. Young creative entrepreneurs, in particular in the digital innovation sector, students and artists are attracted by the commercial, educational and cultural prospects offered by the city and the opportunity to live in a creative community.



ColliderCase is a digital mechanism for displaying objects based on an optical system. Here York presents a collection of objects from the city’s heritage collection, which appears as floating holograms. The objects presented in 3D therefore become malleable in the sense that the spectator can truly interact with them by choosing the direction in which they are displayed or simulate their usage. Bright White, a design agency based in York, is here developing innovative digital tools applied to the provision of adaptable content and information to the public.

Concept Designer, Artist and Project Manager
Walker is a co-founder of Bright White and works on projects in the fields of heritage, leisure, arts and architecture.

Creative Designer and Artist, 3D and Graphic Design
After starting his own graphic design and multimedia agency, he joined the team at Bright White and worked on their branding before joining the agency’s management.

Member of the UNESCO Creative Cities Network (UCCN) since 2014.
Over the past 10 years, York has promoted investment in its cultural institutions by launching several iconic initiatives such as the Illuminating York Festival and the York Minister Mystery Plays. Through these initiatives, the city is highlighting the core place culture has in its hosting, education and promotion traditions.

>> From June 30th to July 13th, a path of digital art works in the public space in the heart of the city will extend this first part of the collective exhibition DATA CITY.

Centre des arts
12-16 rue de la Libération
95880 Enghien-les-Bains